Game Feel: Virtual Sensations in QA strategies (10/15 2022)

What makes that instead of looking at the screen, being in a room and having a joystick in our hands we travel to the city of Novigrad or inhabit the avatar of Kratos?

Game Feel is an invisible art. If it is present it is not perceived, but its absence is noticeable. It represents the feeling of control in a game with a mix of visual, audio and touch. In an industry that sometimes becomes so technical, it is crucial not to lose sight of the experience generated by playing. Knowing and using these techniques in quality connects the field with official ways of embracing the subjective.

The talk addresses the principles of Game Feel to allow us to detect and measure it, thus creating quality strategies that allow us to interpret virtual sensations.

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Quality in Game Jams : A team commitment

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Fundamentals and Careers in Video Game Quality